The story of the Tom Clancy's Rainbow Six series

Hi all! And in connection with such a wonderful event as a quick return of one of the large series of shooters as Rainbow Six, namely the output of the multiplayer part of Siege, I decided to recall all the parts of this, I am not afraid of the word, the legendary series that should remain in the video game arena. Well, okay, to hell with prelude. Let’s go!

Start (1996-1998)

It all started with the writer of Tom Clans, who is probably known by games and books with Zlimi Yasskimi, although he also has works that are in no way connected with our nation. And the novel “Rainbow 6” – one of the non -lucid novels of Tom. The plot of the novel tells about the foundation of the Rainbow 6 special forces and how the unit fought with a group of fanatics who want to destroy all of humanity in order to save the earth. The novel was released in 1998, 2 years after the first game with Tom Clancy. The game was the simulator of the submarine, and was made according to the plot of the first book of Tom “Hunt for“ Red October ””. However, she did not gain very popularity.

However, in 1998, Toma became interested in the notorious Ubisoft, and in 1998, the cooperation began between Ubisoft and Tom, which gave us a brand, under which Splinter Cell, Ghost Recon and even the expected The Division also came out with a Tom Clancy’s postscript.

But, however, we are talking about Rainbow Six. And the first game from this series was released in 1998. It was developed by Red Storm Entertainment, published already the aforementioned Ubisoft. A distinctive part of Rainbow Six is ​​the emphasis on tactics and increased complexity. At the disposal, we had 20 operatives who could easily put terrorists, if the player does not manage them carefully, then they will all die, and the operation will fail. An equally role in the success of the operation is played by operation planning and competent division into groups. In those days it was really a breakthrough. What is it there, even now it will seem better than 90%.

The game shot, and formed almost a new FPS genre – tactical. She thwarted the aviation, both from critics and from the public. Commercial success and approval among the crowd pleased Ubisoft. And the sequel did not make itself wait.

Formation (1999-2005)

A year later, the https://gamblingdata.net/casinos/yeti-casino/ new Rainbow Six with the Rogue Spear subtitle is released. There was still a Rainbow unit in the center of the plot, and the head of the oil mafia and part -time, Azerbaijani Samed Vezirzade. And according to the structure of the plot, Rogue Spear resembled the original: it all starts with unrelated terrorist attacks, and only from the 5th mission does everything begin to clear up. And the gameplay has undergone some changes. Now the balance of power is automatically. But there was an opportunity to switch between groups. But now you have to plan actions on the go, t.To. The planning itself was cut. Terrorists are still prepared, armed and have good accuracy. Well, from the classic: there are more weapons, more devices that simplify life in the game. Grafen became more beautiful, in comparison with the predecessor.

The game was already published by the developer himself – Red Storm Entertainment. As a result, in 2000, the company buys Ubisoft and Rogue Spear as independent DLC (Take-Down, CoverT Operations Essentials) and requiring the game (Black Thorn, Urban Operations). Additions added new cards not related to the main plot of the game, new types of weapons, gadgets, etc.p.

The next game was developed exclusively for the PlayStation console and was called Lone Wolf. The game was short (only 5 missions), and only one operative performed them. Nonsens! But it should be borne in mind that the game was developed for the console, and some Lone Wolf developments will be used for the 3rd part. Well, from the typical “rainbow”, briefings, the choice of equipment, smart AI, and incompletely planning were transferred to Lone Wolf (we were allowed to choose a spaunas to start the operation)

But a few months before Lone Wolf Ubisoft and Red Storm showed the 3rd part. She wore the subtitle Raven Shield. A year has passed and the game came out. Gameplayin this part returned everything that was in Rogue Spear and the original. But not without changes, such as an increase in group members from 3 to 5. And the fighters have already begun to have their own biography, certain parameters and specialty. There are many specialties: a stormtrooper, a scout, a sniper, a demolition … only a medic is not enough. The number of groups was reduced to three. Especially awarded the observation mode. That is, you can not participate in the operation if you have planned everything correctly. You can simply observe how your subordinates perform the cleaning of the territory. The possibility of increasing the operative for combat merits was added. With an increase, stats of the operative improve, and he is fighting much better. The gameplay himself retained the hardcoreness of the old parts of the “rainbow” when every step can be the last. And you can play for any member of the detachment, whether for an attack aircraft-commands armed to the teeth, or maybe you want to try on the role of a scout who probes weaknesses of the enemy? All your will, but remember, it will no longer be possible to switch between special forces in Rainbow Six 3. The graphics have significantly advanced, the development of the shadows has improved, the texture drawing is excellent (for 2003, of course). And finally, a full-fledged soundtrack appeared in Rainbow Six, and not one title topic. And the soundtrack is suitable, among other things.

Exactly, like Rogue Spear, Raven Shield got additions. Additions, as last time, provided a set of missions that were not related to the plot with the original, new weapons and devices. The additions were all independent.

In 2005, the last part of the Rainbow Six released released Red Storm was released. She was called LockDown. This time, the developers decided to simplify the tactical part, t.e, we were again deprived of planning, and seriously up to one detachment of 4 people. And the Rainbow itself has undergone reduction and only 10 operatives remained. They exchanged these tactical delights for the sake of the action of the component, which is pretty good for a tactical shooter. Together with the action, Lockdown brought the improved system of allies, which allowed them to use shelters. However, the AI ​​of the opponents became dumber, which was shown at some levels. In addition, LockDown improved the graphic component, which can be traced in the drawing, physics. Soundtrack in the game is good.

In new hands (2005-2015)

Due to the relatively low assessments, Lockdown, Ubisoft took the right to develop Rainbow Six from Red Storm. The next part with Vegas’s subtitle was Ubisoft Montreal. However, the guys from the Montreal branch decided to block the usual Rainbow Six, namely, to facilitate the tactical part, by removing planning, reducing the composition and deprivation of the detachment, adding the plot in its usual concept, introducing a shelter system. And the head office of Ubisoft made an aggressive PR action of the new Rainbow Six. Rumors, a loud announcement, shows on E3, interviews and other demos … Why just did not make anniversary to attract players to Vegas. A year has passed and the game came out. We saw what was performed from all past Rainbow Six. The shelter system was screwed to the aforementioned changes. There are more action, and there are more non -standard game situations. As for example: in one of the missions we are left without allies, and we have to get out alone. And the plot … compared to past parts, it has become more integral and more consistent. From the scheme “a series of incoherent terrorist attacks – an accidental miscalculation – hunting for the villain” refused. The plot became more integral and began to be perceived as an explanation of what is happening, much less. Graphone … here he became much better. Finally, animation was added in the game, the drawing of textures and physics has noticeably improved. And the soundtrack is divine here, and turns on more often than in LockDown or even in Raven Shield.

Vegas high grades made it clear Red Storm that the right to develop a “rainbow” was fixed for Ubisoft Montreal.

In the yard 2007. Ubisoft Montreal again becomes at the development, Ubisoft PRARS still let rumors, announce with pomp and fuel in every possible way to wait for the waiting for fans. A year after heating the expectations, the game came out. What do we have? And we have a game with the opportunity to costly costume the character and even we can choose his face and even the floor at the very beginning (the last protagonist will still come up, but no more). But the opportunity to change the helmet, glasses, shirts, armor, and other pistols accompanied us throughout the company. And from the new gameplay features, a restriction on hacking using grenades was imposed and at some moments the opportunity to hack the door using explosives. And the plot … The plot continues the story, no matter how strange it was, the first Vegas’s, which ended, by the way, on betrayal. And throughout all the single, we will hunt for the main villain, having dealt with the traitor along the way (where without it). Grafen improved slightly. The soundtrack has improved.

And now we will talk about sad. May 9, 2011 on YouTube Ubisoft laid out a trailer for the new part of Rainbow Six. It was called Patriots and was developed by joint efforts of Ubisoft Toronto and returned to the development of Red Storm. An interesting find in Patriots could be a plot telling about terrorists, but pursuing a good goal, namely the destruction of corruption elements, the deprivation of the power of unclean people, etc.p. But the most interesting thing is that the player could choose the side of the battle all over the game. That is, the plot implied nonlinearity, moral choice, several endings, and other chips of such plots. The gameplay did not want to introduce special innovations, with the exception of improvement of AI, t.To. The main emphasis was on the plot. But the developers did not fit into the deadlines, the publisher tried to transfer, in the end he froze the game, and Red Storm, together with Ubisoft Toronto, had long been released at 0. Even the connected Ubisoft Montreal could not straighten out the case. As a result, the development officially abolished the E3 2014, when Ubisoft officially announced the online Siege online.

Interesting facts

One of the founders of the Red Storm Entertainment studio is Tom Clans himself.

The console version and PC version of Rainbow Six: LockDown dramatically different from each other

The Rainbow Six series was one of the first games that had the possibility of multiplayer game.

Rainbow Six … The series is undoubtedly legendary. Because it was she who stood at the origins of tactical tactical fps. For lovers of tactical shooters Rainbow Six is ​​far from an empty phrase. Of course, the multiplayer was present in all parts of Rainbow Six, but there was no such emphasis on him as in Siege. Legends leave, but to return again. And we hope that the return will be grandiose, and Rainbow Six will squeeze leaders in the field of multiplayer shooters.

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